Casting Time (CT) - Aspect Edit
No spell is cast in an instant (zero amount of time), though some may come close. Typical casting time for spells is 1 Player Turn. This typically means that they choose the spell they want to cast at the end of their last Turn and begin casting it so that it manifests at the end of their next.
For example, Doogan decides to cast Lightning Bolt at the end of Game Turn 4. He has a speed of 3 so his next Turn is Game Turn 8. As soon as Game Turn 4 ends, Doogan begins casting his spell. When Game Turn 8 arrives, Doogan is able to manifest the spell.
In practical turns, this simply means that Doogan casts the spell in Turn 8. However, in technical terms, it means any character paying attention that gets to go in Turns 5-7, can try a Magecraft check and determine what the Purpose of the spell is and try to counter it.
For a spell that can be cast in 1 Game Turn, this means that the spell can be cast as an act of will rather than going through all the structured casting. Most such spells are defensive in nature and not all spells can be cast this way. Allowing a spell to be constructed that is not already in the PHB with a CT of 1 Game Turn is always up to the final say of the GM.
Primary Characteristic = Agility or Intelligence
Secondary Characteristic = Personality or Spirit
Spell Construction Edit
When constructing a spell, the Casting Time Aspect can bring the cost of a spell down, or in some rare cases increase the cost. The following list shows the construction cost modification for each casting time.
|DS To Learn||Casting Time||Cost|
|50||1 Game Turn||35|
|30||1 Player Turn||15|
|25||2 Player Turns||7|
|20||3 Player Turns||3|
|15||4 Player Turns/1 Round||0|
|Already known||Each additional minute up to a total of 10 mins||-1/min|
|Already known||Each additional 10 minutes up to a total of 1 hour||-1 10/mins|
|Already known||Each additional hour up to a total of 6 hours||-1/hour|
|Already known||Each 6 hours up to a total of 1 day||-1 6/hours|
|Already known||Each day up to a total of 1 week||-1/day|
|Already known||Each week up to a total of 3 months||-1/week|
|Already known||Each month after the third up to a total of 1 year||-1/month|
Hastening Spells Edit
For any spell that takes more than 1 Player Turn to cast, the spell can be sped up by spending 10 EDR per category slot.
For instance, if a spell takes 5 minutes to cast, it can be reduced to 4 minutes for 10 EDR or 1 minute (5 rounds) for 40 EDR. For another 10 EDR beyond that (total of 50), the Casting Time can be reduced to 4 Rounds and so on.
Traits and Foibles can further modify Casting Time.
- Casting Time
- Number of Targets
- Verbal Component
- Somatic Component
- Material Component