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Water BreathingEdit

Water Breathing is a novice spell that allows casters to spend a little extra time under water as they can actually breathe the water.

EffectEdit

Water breathing allows caster to breathe underwater for one minute after taking first breath under water. They may hold their breath as long as they can before that. The spell's effect does not begin until they take their first breath of water. The caster may expend Endurance to extend duration at a rate of 1 EDR/1 round.

Spell ConstructionEdit

  • Tier: 1
  • DS: 12
  • Spectra: Earth
  • Purpose: Aid
  • Casting Time:1 Round
  • Duration: 1 Minute (see text)
  • Duration-Ticks: None
  • EDR: None (see text)
  • Intensity: None
  • Number of Targets: Caster
  • Prerequisite: None
  • Range: Self
  • Shape: Self
  • Verbal Component: Breathe underwater (7 Complexity)
  • Somatic Component: touch neck then chest/lungs (5 complexity)
  • Material Component: Live tadpole

Character Sheet ExampleEdit

TS Skill Name PC PCB SC SCB BP TP XP/XPN TSB
1D10+15 Breathe Underwater SPI 4 CON 3 0 8 4/8 15

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Chapter 5 - Physical Combat Skills Edit

Chapter 6 - Mystical Skills Edit

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Chapter 8 - Crafting Edit

Chapter 9 - Social and Movement Skills Edit

Chapter 10 - Optional ClassesEdit