HGd10PHB - Spectrum - Air

Air Spectrum - Aeromancy
The spectrum of air involves any control of gasses and their movement. Air is one of the four primal elements. It is often seen as the weakest element as air in nature tends to be relatively weak in force and is relatively thin compared to the other primal elements with mass. However, elemental air is used in sonic-attacks which can be just as powerful as any other elemental attack, as well as some pretty strong wind and compression attacks. Air's thinness also allows it access to places the other elements don't typically go. Air is more subtle and dexterous than the other elements and masters of it's secrets often surprise those of other spectra.

There are those who make a pact with the Realm of Air and use only air magic exclusively. Such a sorcerer is referred to as an Aeromancer. On Loar, this means they have access to a very wide range of air-based spells almost immediately, are better able to summon air elementals than normal casters, and can eventually reach a state called Incarnate, where they become a creature of living air for a time and therefore a creature of great power. However, they are limited only to air spells. The moment they cast a spell of any other kind, elemental or not, they lose their connection to the Realm of Air, all the bonuses, and the Incarnate state and become just a regular mage.

Air and Other Spectra
Air is in opposition to Earth and is weak in some respects and strong in others.

While Air does relate to all other Spectra in some respect or other, it has a special connection with the Spirit, Chemical, and Chaos spectra and to the Lightning band of the Electromagnetic spectrum. That is to say that crossovers and combining magic between them is easier and more readily apparent.

Air Aid Spells
Air can aid with breathing, hearing, flying, weather, and insulation.

Air Attack Spells
Compressed air can create concussive force, razor-sharp blades, or even piercing thrusts. Air can insinuate itself into a structure and then expand causing an explosion or be compressed causing it to crumple. Sonic attacks can deafen and even vibrate objects into pieces or shatter bones. An air attack can even lift and throw objects, especially those creatures or things with a large surface area like wings or sails.

Air Defense Spells
Air is especially effective against ranged attacks that must pass through the air to arrive at their target. Compressed air can be used to reduce the impact of melee weapons and even provide a modicum of defense against ranged spell attacks.

Air Enchant Spells
Enchanting objects with Air may enable them to fly or simply give them the Air Spectrum identifier for the purpose of determining resistance. Air enchantments can also include any form of sonic-related spell. An Air mage could enchant a piece of paper with a voice message, or a sword to shriek when it passed through the air.

Air Illusion Spells
Illusionary Air spells might be a ghostly apparition formed of fog or other vapor or sounds of the dead or of an approaching army.

Air Learn Spells
Air is closely related to sent, hearing and somewhat to touch. To this end, Air spells may be used to analyze scents, to track or identify based on whatever particles are light enough to travel on the wind. Air spells can also be used to send messages on the wind or learn the physical shape of something that cannot be seen. Some of the greatest Aeromancers rely more on their Airsense than their normal senses to get the lay of the environment.

Air Movement Spells
Flight. But Air does more than that. Air spells can be used to reduce friction from the atmosphere to increase running speed, or to cushion a fall. Even a form of telekinesis can be used by creating a thick gas capable of lifting objects and moving them about in the same manner as a fan may blow a balloon or a hovercraft moves across the surface of the ground or water.

Air Summon Spells
The most common summoning spells for Air are air elementals such as Whispers, Zephyrs, and the like. However, there are plenty of organic creatures that have ties to the element of Air which allow them to be summoned as well. See the Creature Codex under Elemental Connection to see if a creature is connected to the Air spectrum.

Air Transformation Spells
Most Air Transformation Spells relate to changing the nature of a gas, but can also be used to change weather or the nature of an elemental. Transformation also pertains to controlling wild air elementals or taking over air elementals summoned by another.

Primal Spectra

 * Air
 * Earth
 * Fire
 * Water

Life Spectra

 * Body
 * Mind
 * Soul
 * Flora
 * Fauna

Natural Spectra

 * Chemical
 * Electromagnetic
 * Gravity
 * Nuclear
 * Space
 * Time

Deep Spectra

 * Arcane
 * Chaos
 * Eldritch
 * Order
 * Void

Primary Navigation

 * Hero's Guild Players Handbook Home
 * Chapter 1 - Creature Kinds
 * Chapter 2 - Base Characteristics
 * Chapter 3 - Skills
 * Chapter 4 - Traits and Foibles
 * Chapter 5 - Physical Combat Skills 
 * Chapter 6 - Mystical Skills
 * Chapter 7 - Equipment
 * Chapter 8 - Crafting
 * Chapter 9 - Social and Movement Skills
 * Chapter 10 - Appendix