HGd10PHB - Chapter 7 - Equipment

Monetary Systems

 * Real Money Systems
 * Barter Systems
 * Fiat Systems

Goods, Material, and Components

 * Dungeoneering Gear
 * Alchemist & Artificer Gear
 * Clothing & Sundries
 * Crafting Materials
 * Mystical Components
 * Rare Materials
 * Tool Sets

Services

 * Communication
 * Food and Lodging
 * Spells
 * Transportation
 * Underlings

Navigation

 * Hero's Guild Players Handbook Home
 * Chapter 1 - Creature Kinds
 * Chapter 2 - Base Characteristics
 * Chapter 3 - Skills
 * Chapter 4 - Traits and Foibles
 * Chapter 5 - Physical Combat Skills 
 * Chapter 6 - Mystical Skills
 * Chapter 7 - Equipment
 * Chapter 8 - Crafting
 * Chapter 9 - Knowledge Social and Movement Skills
 * Chapter 10 - Optional Classes
 * Chapter 11 - Rules of Engagement