HGd10PHB - Spectrum - Electromagnetic

One of the flashier spectra, Electromagnetism is a broad spectrum of magic that encompasses lightning and other forms of electrical manipulation, light, radio waves, and all forms of radiation up to and including X and Gamma rays. Circuits, electrons, and other electric phenomenon as well as magnetic effects are within this umbrella as well.

Generally, the farther away a spell is from the visible light frequencies, the more difficult the spell, especially if the frequency increases.

Electromagnetism and Other Spectrum
Electromagnetism has a particular affinity for air and earth due to the connection between air and lightning and the conductivity of metals for electricity as well as the magnetic nature of some metals. Electromagnetism receives a +10 synergystic effect with Air and Earth when used in conjunction with magical or mundane objects.

Electromagnetism is weak against the Nuclear Spectrum and receives -2d10 to any effect against Nuclear targets.

Electromagnetism Aid Spells
EM Aid spells can help with sight, boost signals, increase electrical system efficiency, or enhance magnetic fields.

Electromagnetism Attack Spells
Lasers, lightning, intense magnetic fields, X-Rays, Gamma Rays, nuff said.

Electromagnetism Defense Spells
EM Shields against all of the above.

Electromagnetism Enchant Spells
Covers those spells that are related to electricity and magnetism that don't fit other purposes. A good exampe of this would be an object enchanted as an electric or magnetic power source.

Electromagnetism Illusion Spells
An easy category to understand for the Spectrum that involves visible light.

Electromagnetism Learn Spells
Both light and electricity are used as forms of transportation of information. Light itself is associated with knowledge. This Purpose can be used to recreate images that happened in the area, to learn about the electrical or magnetic signatures of things present or recently passed through. They can also be used to communicate, especially through technology.

Electromagnetism Movement Spells
Generates powerful electric or magnetic fields to move people or objects (think starships). Ion drives, warp drives, and even transition into and out of Hyperspace all fall within this category.

Electromagnetism Summon Spells
Summons radiant elementals, or any animals with the EM designation on their entry in the Creature Codex.

Electromagnetism Transformation Spells
Incredibly versatile in other areas, EM Transformation entails either changing the electric charge or strength of that charge of a particle, the direction or strength of a magnetic field, or the frequency and amplitude of an EM wave-particle.

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 * Chapter 2 - Base Characteristics
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 * Chapter 4 - Traits and Foibles
 * Chapter 5 - Physical Combat Skills 
 * Chapter 6 - Mystical Skills
 * Chapter 7 - Equipment
 * Chapter 8 - Crafting
 * Chapter 9 - Knowledge Social and Movement Skills
 * Chapter 10 - Optional Classes
 * Chapter 11 - Rules of Engagement