HGd10PHB - Spell - Benediction

Benediction
A minor prayer meant to mildly bolster the caster and allies, Benediction brings a blessing to a single class of skills for those in proximity to the caster.

Effect
The caster rolls the Benediction skill roll. Allies within a number of meters equal to roll/10 (minimum of 2m) will receive a bonus to all rolls within one class of skills of the target's choosing (Melee Combat, Ranged Combat, Physicsl Defense, Magecraft, Spiritualism, Crafting, Knowledge, Movement, or Social). This bonus is equal to the Benediction roll/10.

Spell Construction

 * DS:  10
 * Tier: 0
 * Spectra: Body [1]
 * Purpose: Enchant [4]
 * Casting Time:1 Player Turn [10]
 * Duration: 5 Player Turns [10]
 * Duration-Ticks: None [0]
 * EDR: 1/10 TSB + 12 [-12]
 * Intensity: roll/10 [-10]
 * Number of Targets: Area - selective [7]
 * Prerequisite: None [0]
 * Other: None [0]
 * Range: Self [0]
 * Shape: 2 Dimensional - Circle [4]
 * Focus: Holy Symbol [0.10]
 * Verbal Component: Uttered prayer of benediction [.10]
 * Somatic Component: Hands together, head bowed, eyes closed [0.06]
 * Material Component:  None [0]

Character Sheet Example
''Ethaniel casts Benediction. He rolls 4d10+1 for a total of 32. All allies within 3 meters of Ethaniel receive a +3 to one class of rolls.''

Navigation
Spells Listed Alphabetically

Hero's Guild Players Handbook Home
 * Chapter 1 - Creature Kinds
 * Chapter 2 - Base Characteristics
 * Chapter 3 - Skills
 * Chapter 4 - Traits and Foibles
 * Chapter 5 - Physical Combat Skills 
 * Chapter 6 - Mystical Skills
 * Chapter 7 - Equipment
 * Chapter 8 - Crafting
 * Chapter 9 - Social and Movement Skills
 * Chapter 10 - Optional Classes
 * Chapter 11 - Rules of Engagement