HGd10PHB - Spectrum - Fire

Fire Spectrum - Pyromancy
The spectrum of fire involves any control of heat, the transfer of energy between systems due to thermal energy differences. Fire is one of the four primal elements. It is often seen as the damage element as it too often is used to burn and consume, but fire is also able to provide warmth, cook food, and those who learn to draw heat out of a system can cool things off. Fire spells tend to progress through levels of control for external wielders.

There are those who make a pact with the Realm of Fire and use only fire magic exclusively. Such a sorcerer is referred to as a Pyromancer. On Loar, this means they have access to a very wide range of fire-based spells almost immediately, they are better able to summon fire elementals, and can eventually reach a state called Incarnate, where they become a creature of living fire for a time and therefore a creature of great power. However, they are limited only to fire spells. The moment they cast a spell of any other kinds, elemental or not, they lose their connection to the Realm of Fire, all the bonuses, and the Incarnate state and become just a regular mage.

Fire's Primary Characteristic is Personality as Fire and it's Realm are deeply tied to emotion within mortal wielders of the spectrum.

Spell Construction DS = 1.

Fire and Other Spectra
Fire and fire-based creatures are typically immune to fire damage. Fire does half-damage to water or water-based systems such as ice creatures. It tends to create steam or melt ice, but does not actually consume anything. Some gasses Fire may ignite, but others may be inert and actually resist the spread of Fire.

Fire has an intense effects against Eldritch creatures and objects. For creatures it has 3 times the effect if detrimental to it and no effect in certain circumstances if beneficial. Fire is a emblem of judgment and so Eldritch creatures like demons fear and hate it, contrary to popular belief. Most Eldritch creatures cannot use the Fire Spectrum at all. Objects tainted by the Eldritch Spectrum receive double negative effects from Fire and no effect from beneficial or neutral spells.

Fire Aid Spells
Fire Aid spells are those that assist with some kind of thermal regulation or purifying. This might be as simple as cooking food directly (without a campfire or stove) or as powerful as providing warmth to a planet that no longer has a sun.

Fire Attack Spells
Fire Attack spells that do damage can catch materials on fire, melt metals, and boil liquids. Fire does double damage against wood or paper type objects or creatures. It also automatically ignites flammable liquids.

Fire Defense Spells
Fire shields can incinerate incoming projectiles, put up thermal barriers across doorways, or provide elemental armor against many different kinds of attacks. Cold, Flora, Eldritch, and Void magic tends to be negated or greatly reduced by Fire-based defenses.

Fire Enchant Spells
While the most common or obvious enchantment spells involve open flames, the thermal component of any object can be enchanted with various effects. A stove can be enchanted to cook food on command without fuel, a home can be enchanted to regulate temperature, clothing can be enchanted to provide thermal variation on a trip, and so on.

Fire Illusion Spells
Like mirages in a desert, heat has the ability to change the way a medium reacts to light and sound. The skilled Pyromancer can take charge of this property and create subtle thermal variations in a medium to make people see or hear things differently than how they actually are.

Fire Learn Spells
Most Fire Learn spells are about thermal identification in a region. How many heat signatures of a certain temperature are within X kilometers or in the next room and the like. However, Fire is a form of energy and as such can be used to send messages long distances (e.g. from campfire to campfire) or to learn things from out of the fire (such as using a fireplace in someone's meeting room to scry out what they are planning.

Fire Movement Spells
These spells are about moving heat energy from one location to another, but the most obvious use of it is to cause an open flame to move about off of its initial source.

Fire Summon Spells
Fire Summon spells are used to summon heat or open flame without drawing such energy from the immediate environment. For example, drawing enough heat from your body to start a campfire might kill the caster, but summoning it from the Realm of Fire will have no meaningful effect on that Realm. Summoning can be used to summon Fire elementals such as Flickers, Flames, Blazes and larger elementals. There are plenty of organic creatures that have ties to the element of Fire which allow them to be summoned as well. See the Creature Codex under Elemental Connection to see if a creature is connected to the Fire spectrum.

Fire Transformation Spells
Fire deals with heat and heat transfer. However, heat is also a means of transporting energy from one place to another before it becomes another kind of energy. Fire transformation spells are most often used to transform heat energy into another kind of energy, after which, the Pyromancer no longer has control of that energy through the Fire Spectrum.

Primary Navigation

 * Hero's Guild Players Handbook Home
 * Chapter 1 - Creature Kinds
 * Chapter 2 - Base Characteristics
 * Chapter 3 - Skills
 * Chapter 4 - Traits and Foibles
 * Chapter 5 - Physical Combat Skills 
 * Chapter 6 - Mystical Skills
 * Chapter 7 - Equipment
 * Chapter 8 - Crafting
 * Chapter 9 - Knowledge Social and Movement Skills
 * Chapter 10 - Optional Classes
 * Chapter 11 - Rules of Engagement