HGd10PHB - Spell - Burning Blood

Burning Blood
This spell causes a small amount of blood throughout the body to turn into a combustible acid within the blood vessels of the target. The fire and acid then burn the target from the inside out. Especially effective against trolls and other creatures susceptible to fire or acid.

Effect
Target takes damage each round equal to the difference between the Burning Blood check and the defensive (Body-based) check. The subject can attempt a new opposed check each round to negate the damage for that round, but success does not end the spell. Searing pain limits the subject to a single move action in any round when it fails its opposing check.

Burning blood does not affect creatures of the Primal Spectra, Sentient Spectra (except Body), Natural Spectra (except Chemical), or Deep Spectra (except Eldritch and Void).

The duration of the spell is equal to 1 Turn/10 of the check up to 1 minute.

Spell Construction

 * DS: 48 + Spectrum
 * Spectra: Body(+4), Chemical(+5), Chaos(+9)
 * Purpose: Attack + Transformation
 * Casting Time: 2 Turns
 * Duration: 1 Turn/10 on check; max 1 minute.
 * Duration-Ticks: 1 Turn
 * EDR: 10/d10 in the TS
 * Intensity: 1d10+TSB/difference
 * Number of Targets: 1
 * Prerequisite: None
 * Range: 30m
 * Shape: 1 Dimension; Line of Sense
 * Focus: None
 * Verbal Component: Boil and burn, twist and turn, writhe in pain until you're slain. (Complexity 55)
 * Somatic Component: Crush phial of MC in hand, does 1 damage to caster before evaporating. (Complexity 35)
 * Material Component: Phial of acid and combustible fluid. (25 Chrusil)

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