HGd10PHB - Spectrum - Space

Space is defined as the three dimensional expanse in which all matter and energy exists and all physical events transpire. As a mystical spectrum, Space involves a lot of movement or the preventing of that movement.

Space and Other Spectrum
Space and Time are opposing spectrums with space being more subject to Time than the other way around. Space has no other synergistic effects or weakness with any other Spectrum.
 * Space takes a -10 for all checks opposed by Time or attempting to affect a target with the Time designation.

Space Aid Spells
Used to heal, comfort, or otherwise support specifically creatures with the Space designation such as Space elementals.

Space Attack Spells
Space Attacks relate often to teleportation or warping of space to achieve some additional effect (e.g. stabbing someone 100 meters away from you or teleporting them 100 meters above or below ground). Space itself is empty and does not have a direct effect on physical objects other than to be a place for them to exist.

Space Defense Spells
Space Defense spells revolve around redirecting attacks of any sort as they come in. Arrows or bullets are teleported to a different location or reoriented in one to three new directions.

Space Enchant Spells
Any Space spells that don't fit another purpose go here.

Space Illusion Spells
Most Space Illusion spells involve making distances appear other than they are.

Space Learn Spells
Space is empty, the inside of a box that doesn't even contain air. However, it is possible to use Space to learn about the presence and basic nature of things within a given space. It is also possible to communicate using Space magic by recording such a message then warping the space around it to deliver it to the recipient and even wait for a return reply.

Space Movement Spells
One of the primary Purposes of the Space spectrum is movement. The ability to use raw magic to move as one wills means that there is no need for combustion, for wings, for any form of force whatsoever. Teleportation and telekinesis are the bread and butter spells of the Space Movement sub-category, though they do not entail fine manipulation (see Mind). This also covers mystical versions of Warp Drive, moving into and out of Hyperspace, or moving between the various physical Universes and Realms.

Space Summon Spells
Space Summon is unique in that it can summon anything or anyone through space if the proper prerequisites are met. Typically anything summoned via Space magic has to be tagged first. Unwilling targets can resist normally, but willing and tagged targets can recognize the specific summons and accept it.

Space Transformation Spells
Used to transform existing Space elementals or creatures with the Space designation (e.g enlarge, shrink, etc.)

Primary Navigation

 * Hero's Guild Players Handbook Home
 * Chapter 1 - Creature Kinds
 * Chapter 2 - Base Characteristics
 * Chapter 3 - Skills
 * Chapter 4 - Traits and Foibles
 * Chapter 5 - Physical Combat Skills 
 * Chapter 6 - Mystical Skills
 * Chapter 7 - Equipment
 * Chapter 8 - Crafting
 * Chapter 9 - Knowledge Social and Movement Skills
 * Chapter 10 - Optional Classes
 * Chapter 11 - Rules of Engagement