HGd10PHB - Hobgoblin

Hobgoblin
Hobgoblins are the leaders, priests, and administrators of the Unbular. They are known for their wisdom, peace, and courage in the face of adversity.

Description
Hobgoblins are on average taller and broader than humans, though many tend toward a roundness in the belly. They have broad ears similar in shape to humans, but that take up most of the side of their heads. Few have the green skin of other Unbular breeds and most tend toward reds and reddish-browns for their skin, but they can have any other color typical of the Unbular kind. Like Bugbears, they tend to have an abundance of hair that looks a lot like fur. A Hobgoblin's mane is considered a matter of pride for them.

A Hobgoblin's tusks are nearly as wide as an Ogre's, though they do not protrude much beyond their upper lips. They tend to be quiet, calm listeners, but can be jovial and boisterous when roused by good humor or news.

Hobgoblins live an average of 140 years.

Society
Hobgoblins tend toward leadership roles within Unbular society, or at least positions that teach or guide others. Some become bards or teachers, but the majority become administrators, priests, or other such prominent positions. Other kinds also look to Hobgoblins as efficient government officials, especially with relationship to money as hobgoblins are well known for their honesty.

Character Creation
 Key Characteristic:  Spirit

 Base Characteristics:  +1 CON; +2 INT; +1 PRC; +2 PRS;+3 Spirit;  +2 WIS

 Skill Bonuses (BP): 

+5 to any five of the following (goes into the Misc. Bonus box on the Skill line on the character sheet):
 * Accounting
 * Administration
 * Any 3 Body Spectrum Spells (counts as 1 of the 5 choices here) - External Source Only
 * Concentration
 * Diplomacy
 * Education
 * First Aid
 * Linguist
 * Oratory
 * Perform
 * Persuade
 * Sense Motive
 * Sing
 * Surgeon
 * Tactics

 Traits & Foibles: 
 * Mathemagician (3)
 * Self-Controlled (1)
 * Spectrum Affinity (Body) (1)

As Heroes
Hobgoblins rarely seek the glory and hardship that heroics and adventuring call for. For those few who answer this call, they tend to serve as either healers for their group, focused on keeping everyone alive, or as historians who tag along on the adventure to record the momentous events. For those groups fortunate to have a hobgoblin along, they have a loyal companion that seeks only to support their efforts.

Navigation

 * Hero's Guild Players Handbook Home
 * Chapter 1 - Creature Kinds
 * Chapter 2 - Primary Characteristics
 * Chapter 3 - Skills
 * Chapter 4 - Traits and Foibles
 * Chapter 5 - Physical Combat Skills 
 * Chapter 6 - Mystical Skills
 * Chapter 7 - Equipment
 * Chapter 8 - Crafting
 * Chapter 9 - Knowledge Social and Movement Skills
 * Chapter 10 - Optional Classes
 * Chapter 11 - Rules of Engagement