HGd10PHB - Spell - Healless

Healless
Sometimes referred to as Microheal in more technologically advanced worlds.

This spell is the beginners spell for healers. While not powerful, it is easy to learn and can provide a modicum of respite to the wounded for practically no cost to the caster save a few seconds of time.

It has the opposite effect against Voidwrought.

Effect
This spell heals Life of the target equal to the skill check of the caster divided by 10 rounded up. Minimum Life healed is 1 point.

If used to damage Voidwrought, it deals damage equal to the difference between the Healless check and the appropriate defence skill check of the Voidwrought divided by 10 rounded up. Minimum damage is 1 if the spell check is greater than defence.

Spell Construction

 * DS: 0
 * Tier 0
 * Spectra: Body [1]
 * Purpose: Aid [1]
 * Casting Time:1 Round [0]
 * Duration: None [0]
 * Duration-Ticks: None (see description) [0]
 * EDR: None [0]
 * Intensity: roll/10 [-10]
 * Number of Targets: One [2]
 * Prerequisite: None [0]
 * Range: Touch [1]
 * Shape: 0 Dimensional - Touch [0]
 * Focus: Minor Holy Symbol or equvalent [ .01]
 * Verbal Component: "Heal this wound." [.05]
 * Somatic Component: Palm over the wounded area. [.02]
 * Material Component: None [0]

Character Sheet Example
''Casen rolls a Healless spell on Doogan to address some minor wounds. He rolls 3d10+7 and gets a 33 (after rolling one natural 0). He heals Doogan for 3 points of damage.''

Navigation
Spells Listed Alphabetically

Hero's Guild Players Handbook Home
 * Chapter 1 - Creature Kinds
 * Chapter 2 - Base Characteristics
 * Chapter 3 - Skills
 * Chapter 4 - Traits and Foibles
 * Chapter 5 - Physical Combat Skills 
 * Chapter 6 - Mystical Skills
 * Chapter 7 - Equipment
 * Chapter 8 - Crafting
 * Chapter 9 - Social and Movement Skills
 * Chapter 10 - Optional Classes