HGd10PHB - Spectrum - Fauna

Fauna Spectrum - Faunamancer
The spectrum of Fauna involves any spells specifically related to animals. This category may include bugs, fish, birds, mammals, and even extraordinary creatures that are still considered animals but have no soul. Fauna is not as versatile as the Flora Spectrum, but is just as heavily used by Druids, Shaman, Summoners, and others.

The reason Fauna is separate from the humanoid spectra is because animals are fundamentally different than humanoid kinds. They have a spirit or anima, life or animating force, but they do not have a distinct soul. There is no eternal component to animals. This distinction is significant enough that the spectrum is wholly different and does not cross over with the Mind or Soul Spectra. Animals are also sufficiently distinct from plants and fungi that the Fauna and Flora Spectrum are separate and rarely overlap. Single-celled organisms are spread across the Flora and Deep Spectra as the specific spell warrants.

Fauna and Other Spectrum
Fauna and Flora are opposition spectra.
 * As an action check, Fauna typically gains Xd10 vs. Flora as a reaction.

Fauna is susceptible to Chemical, Eldritch, and Void spells and takes an additional 1d10 effect from them for good or ill.
 * As an action check, Flora typically gains Xd10 vs Fauna as a reaction.

Aid Spells
Aid spells to Fauna provide healing, care, and comfort to animals.

Attack Spells
Fauna Attack spells tend to mimic animal attacks like claws, fangs, stingers, and the like.

Defense Spells
Fauna Defense spells tend to mimic the natural animal defenses such as scales, thick hides, or exoskeletons.

Enchant Spells
These spells center around effects an animals that cannot be accounted for by other Purposes. A number of these spells are related to calming or controlling animals to one degree or another.

Illusion Spells
These spells relate to altering the perception of animals based on their senses. A false scent trail can lead tracking dogs down the wrong path. A false taste can get animals to eat medicine they might normally reject.

Learn Spells
Learn spells are used to learn about or communicate with animals.

Movement Spells
Movement Fauna spells can enhance the natural movement capabilities of an animal or mimic them for the caster.

Summon Spells
Summons an animal for a temporary duration.

Transformation Spells
Transforms animals into something else temporarily. A lion into a mouse might save someone's life, but a pet mouse into a lion might do the same.

Primary Navigation

 * Hero's Guild Players Handbook Home
 * Chapter 1 - Creature Kinds
 * Chapter 2 - Base Characteristics
 * Chapter 3 - Skills
 * Chapter 4 - Traits and Foibles
 * Chapter 5 - Physical Combat Skills 
 * Chapter 6 - Mystical Skills
 * Chapter 7 - Equipment
 * Chapter 8 - Crafting
 * Chapter 9 - Knowledge Social and Movement Skills
 * Chapter 10 - Optional Classes
 * Chapter 11 - Rules of Engagement