HGd10PHB - Spell Aspect - Number of Targets

Number of Targets - Aspect
This aspect helps the spell caster determine the number of targets that can be hit. Generally speaking, this spell is used when specific targets are desired, even within an Area of Effect. For targeted spells, this Aspect allows the number of targets to increase beyond the first. For AoE spells, this Aspect allows for selective targeting within that area.

Increased Targeting
The number of targets can be increased on the fly for 2 MYR per target for spells that specifically target. Each target beyond the first subtracts 5 point from the roll before the Reactive Roll is made. To Selective Target within an AoE, that cost is increased to 5 MYR per target as the amount of control required for that amount of specificity is harder than just adding a target to a list.

Traits and Foibles can further modify.

Aspects

 * Casting Time
 * Duration
 * Mystical Energy Reserve
 * Intensity
 * Number of Targets
 * Other
 * Range
 * Shape
 * Focus
 * Verbal Component
 * Somatic Component
 * Material Component

Main

 * Hero's Guild Players Handbook Home
 * Chapter 1 - Creature Kinds
 * Chapter 2 - Base Characteristics
 * Chapter 3 - Skills
 * Chapter 4 - Traits and Foibles
 * Chapter 5 - Physical Combat Skills
 * Chapter 6 - Mystical Skills
 * Chapter 7 - Equipment
 * Chapter 8 - Crafting
 * Chapter 9 - Knowledge Social and Movement Skills
 * Chapter 10 - Optional Classes
 * Chapter 11 - Rules of Engagement