HGd10PHB - Rest and Recovery

In order to perform certain actions or overcome certain statuses, a character may need to rest and recover. The following represent the nature and duration of these periods of time.

Breather
A Breather is a short 15 minute rest that allows for minor recovery efforts. During a Breather a character has enough time for:


 * All MYR to Recover
 * Recover 1 LIFE for every 5 CON naturally

One of the following:


 * Two First Aid Attempts; One per Status
 * Affect Minor Repairs on equipment
 * Remove or don Medium or Heavy Armor
 * Prepare and eat a cold meal for two people
 * Replace one rune in memory (external casters)
 * Bind one Imprinted object.

Downtime
Downtime is a longer short rest of approximately 2-4 hours. Downtime is a period of recovery when the characters are not able to sleep normally or do not have time for a longer rest period. During Downtime a character has enough time for:


 * All MYR to Recover
 * Recover LIFE equal to their CON naturally

One of the following:


 * Two First Aid Attempts per Status
 * One Major Repair on equipment (if appropriate tools and supplies are available)
 * Remove, clean, and don Medium or Heavy Armor
 * Prepare and eat a hot meal for eight people
 * 1-3 hours of training (for training measured in hours)
 * Perform some skills such as Alchemy that take
 * Replace 1 rune in memory for every 5 INT or SPI (external casters only)

Long Rest
A Long Rest is the standard rest period of 6-10 hours. Characters may only take one Long Rest within a given 24 hour period. If the Long Rest is interrupted, it may count as a Breather or Downtime instead,. The 24 hour timer begins when the Long Rest begins and only counts if the Long Rest is not interrupted before 6 hours. During a Long Rest a character has enough time for:


 * All MYR to Recover
 * Recover LIFE equal to their CON naturally.

One of the following:


 * Four First Aid Attempts per Status
 * Two Major Repairs on equipment (if appropriate tools and supplies are available)
 * Remove, clean, and don Medium or Heavy Armor
 * Prepare and eat a hot meal for eight people
 * One day of training (for training measured in days)
 * Perform some skills such as Alchemy that take
 * Replace all runes in memory (external casters only)

Navigation

 * Hero's Guild Players Handbook Home
 * Chapter 1 - Creature Kinds
 * Chapter 2 - Base Characteristics
 * Chapter 3 - Skills
 * Chapter 4 - Traits and Foibles
 * Chapter 5 - Physical Combat Skills
 * Chapter 6 - Mystical Skills
 * Chapter 7 - Equipment
 * Chapter 8 - Crafting
 * Chapter 9 - Knowledge Social and Movement Skills
 * Chapter 10 - Optional Classes
 * Chapter 11 - Rules of Engagement