HGd10PHB - Spell - Aspect - Tier 6

Tier 6 Spells
These spells are moving into broader applications than adventuring. They may have wide areas of effect such as a farm or small village, longer-term effects such as days or even weeks, or perhaps be effective in large-scale battles. The DS to learn these spells might be within the Tier 3 or 4 range, but the difficulty of finding or crafting the spell, the cost to cast the spell, and the time it takes to cast the spell are typically much higher.

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Tiers: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10

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 * Chapter 4 - Traits and Foibles
 * Chapter 5 - Physical Combat Skills 
 * Chapter 6 - Mystical Skills
 * Chapter 7 - Equipment
 * Chapter 8 - Crafting
 * Chapter 9 - Knowledge Social and Movement Skills
 * Chapter 10 - Optional Classes
 * Chapter 11 - Rules of Engagement