HGd10PHB - Spectrum - Void

Void magic is often seen for its connection to the Voidwrought, what is commonly referred to as the undead. However, it is broader than that and is connected in some ways to Time, Arcane, and Chaos magic. Void magic is about emptying out, or inverting the nature of a thing. It turns living into unliving, full into empty, strong into frail and so on. Void magic is dark so there is little of the inversion that makes things better. Mostly it is about corruption, though not necessarily in a chaotic way.

In certain worlds, such as Loar, spell casters that focus solely on Void magic are known as Voidmancers. These spellcasters are exceptionally talented at casting Void magic and summoning Voidwrought creatures. Those Voidmancers who achieve Incarnate state are sometimes referred to as a Lich or some other term depending on the local vernacular and culture. The Incarnate state for Voidmancers is a permanent transformation. They become a Voidwrought if they weren't already and are the embodiment of Void magic. Those who cast spells of any other spectrum immediately lose any bonuses to their Voidmancy and can no longer achieve the Incarnate state. If they already have achieved Incarnate state, it is either impossible to access any other spectra or the Voidmancer slowly decays to dust over the next few hours after the casting. They no longer have access to magic during this time, but can move and speak as long as their decaying body allows it. Accessing those other spectra is dependent on the world in question.

A special note concerning becoming a Voidmancer. Since Void magic is a corruption of other Spectra, those who do not start off casting Void magic have a period of 1 year where they are transitioning into a Voidmancer. During this time, they still have access to all their original magic, but it will grow ever corrupt, inverted from its original form. Once this transition begins, all other pacts with other Realms remain (as those Realms will not immediately see the corruption). However, at the 6th month mark, those pacts are rendered null.

Void and Other Spectrum
Void magic is a corruption of the material world and so it leaves itself especially vulnerable to Soul-magic. Lower class Voidwrought are empty shells without spirits to fill them, leaving a wide opening for a knowledgeable enough Auramancer to fill that shell and take control or destroy the Voidwrought from within. Even Voidwrought that retain their spiritual identity are in trouble against Soul-based magic. Their physical body has been warped, inverted from it's natural state and no longer provide the immunity to Soul magic the body once did. That immunity has been inverted into susceptibility. The Natural Spectra seem largely immune to Void magic's inversion capability.
 * All Soul-based checks against Voidwrought constructs or creatures gain 1d10 for every point of Spirit (SPI) of the wielder of Soul.

Void Aid Spells
Void Aid usually affects only Voidwrought or similar creatures. It has the opposite effect on normal living creatures and will come across as an Attack.

Void Attack Spells
Void Attack Spells are those that mimic another spectra, but inversely in some way. For example, a Fireball might be inverted into a ball of Cold energy. Pure Void magic manifests darkly, often just shy of Ultraviolet in the visible spectrum or dark red. Some Void Attack spells will actually Aid Voidwrought creatures.

Void Defense Spells
Lots of bones, leather, and dead things getting in the way of attacks or inversion of magic if that will aid the Voidmancer or corrupt the attack in some way.

Void Enchant Spells
Emptying out, inverting, or turning something into a Voidwrought mimicry of its original state.

Void Illusion Spells
Used to disguise something in the semblance of normal but with something that seems off or slightly corrupt about it. Can also create vague shapes from blood or bones into a caricature of what it is mimicking.

Void Learn Spells
Spells used to speak to the dead, gain information from a dead thing or about how something died. May also use Voidwrought or animated dead things to send messages.

Void Movement Spells
Often used to animate things that are dead or damaged into some mockery of life. Flight produces wings that couldn't fly for all the holes, but are still able to bear the target aloft through magic, for example.

Void Summon Spells
Summons Voidwrought.

Void Transformation Spells
Used to transform a target into an inversion or corrupted mockery of its original form. This includes magic itself in some instances.

Primary Navigation

 * Hero's Guild Players Handbook Home
 * Chapter 1 - Creature Kinds
 * Chapter 2 - Base Characteristics
 * Chapter 3 - Skills
 * Chapter 4 - Traits and Foibles
 * Chapter 5 - Physical Combat Skills 
 * Chapter 6 - Mystical Skills
 * Chapter 7 - Equipment
 * Chapter 8 - Crafting
 * Chapter 9 - Knowledge Social and Movement Skills
 * Chapter 10 - Optional Classes
 * Chapter 11 - Rules of Engagement