HGd10PHB - Kind - Elf

Elf
On Loar, Elfs are descendants of the pre-Sundering Invar. They are diminished from their ancestors in significant ways. However, they still retain a remnant of their exotic beauty and connections to nature and magic.

Description
Elfs are humanoid, though they tend to average about 6 inches shorter than humans. They have short, pointed ears usually without lobes. Their metabolisms do not allow them to become overweight and they tend toward gentleness, thoughtfulness, and grace due to their long lives. While no longer immortal, elfs can live for several thousand years. Elfin skin runs the gamut of typical human coloring. Hair colors are as varied as the human visible spectrum of colors.

Society
Elfs are native of many different worlds in the Universe of Chaos. On Loar, they are a rigid cultural monarchy under the rule of the Council of Wind. They live much like humans in terms of their society, though they prefer not to live in mixed communities with other kinds. Elfs, like most societies, are binary monogamous in their relationships and the children remain with the parents for decades if the parents are stationary. If not, they are left with relatives and are raised by them as if their own. These Elfs are more likely to leave earlier than if raised by their true parents.

Elfs are fully integrated into Loar society in terms of economy and government. They make excellent executives and legislators understanding the long perspective of society better than any other kind in the Islands.

Character Creation
 Key Characteristic:  Intelligence

 Base Characteristics:  +1 AGL; +1 BEA; +1 INT; +1 PRC

 Skill Bonuses (BP): 

Pick 4 to add +2 to the following skills (goes into the Misc. Bonus box on the Skill line on the character sheet) once the skill has been learned naturally:
 * Arcane Spell Creation
 * Balance
 * Dance
 * Flora Spell Creation
 * Fauna Spell Creation
 * Forestry
 * Government
 * Camping
 * Handle Animal
 * Herbalism
 * Hunting
 * Lore
 * Ranged Combat
 * Sing
 * Stealth
 * Survival
 * Track

 Traits & Foibles: 

Elfs begin with the following without using any Trait slots. Choose one of the following Traits without using Trait Slots:
 * Long lifespans (~5000 years)
 * Agile Fighter
 * Ambidextrous
 * Blind Fighting
 * Even Tempered

As Heroes
Elfs tend to spend their younger centuries on adventures as they learn about the broader world. It is only later in life when they have experienced much that they settle into less mobile pursuits. They are excellent scouts, rangers, dungeoneers, mages, or sorcerers. However, elfs can be found in ever roll needed by such a party.

Navigation

 * Hero's Guild Players Handbook Home
 * Chapter 1 - Creature Kinds
 * Chapter 2 - Primary Characteristics
 * Chapter 3 - Skills
 * Chapter 4 - Traits and Foibles
 * Chapter 5 - Physical Combat Skills 
 * Chapter 6 - Mystical Skills
 * Chapter 7 - Equipment
 * Chapter 8 - Crafting
 * Chapter 9 - Knowledge Social and Movement Skills
 * Chapter 10 - Optional Classes
 * Chapter 11 - Rules of Engagement