HGd10PHB - Spectrum - Body

Body Spectrum - Biomancy
Body is the spectrum of spells that deals with living organisms (as opposed to constructs or elementals). Typically seen as the healing spectrum, it is also used to enhance or debilitate as well as modify living creatures. This can includes plants, animals, fungi, and all other things made of living cells that fit the definition of 'life', but is most effective in relationship to humanoids or other sentient creatures.

In Loar, sorcerers have discovered a new type of sorcerery similar to the primal elements in its rules, but different in many ways. This new sorcery is called Biomancy. On Loar, this means they have superior access to a range of body-based spells almost immediately. It has no Realm, at least that has been discovered yet, but those who walk down this path must make a pact, at least internally, to eschew all other forms of magic. No Biomancer has achieved Incarnate state yet, and it is unknown if it even exists. However, failure to maintain the same kind of pact with Biomancy that the primal elements have with their elements weakens the Biomancer and they become a normal mage.

In addition to this, there are several different spellcaster types who focus on living organisms that are not sentient: Druids, Shamans, and certain Summoners. These spellcasters also use the Flora, Fauna, and Spirit spectra as well.

Body and Other Spectra
Body damage is only effective against living organisms or those attempting to mimic living organisms such as Voidwrought. It is difficult to distinguish between the magic of Body and simple physical damage from mundane things as the two are so closely tied to begin with.

Body has normal effect on Body-based magic, constructs, and creatures, which make up the largest number of creatures in existence.

Body based magic has no connection to things on the spiritual plane. Spirit magic, constructs, and creatures are immune to Body based magic.

Given the moral component to Eldritch things (evil mostly), Body magic has a limited effect on the Eldritch. Damage is halved. In many cases there are penalties to the Body magic used against Eldritch spells, constructs, and creatures of -5 or more.

Void magic is a corruption of the material world, especially of living creatures, and so it is capable of being affected by Body-magic. Lower class Voidwrought are empty bodies without a spirit to control them. This makes them a pure physical body, but inverted in nature. Therefore they are capable of being affected by Body-based magic, but sometimes there are strange results.

Body Aid Spells
By far, the most obvious and well known Body Aid spell is healing. Any form of damage to a living body can be reversed by either enhancing that body's natural healing, or by regrowing lost portions of it. However, Body Aid can, at least temporarily, enhance physical attributes like Strength, Constitution, Agility, Perception, and even Beauty.

Body Attack Spells
Body Attack spells are often touch-based or delivered through some agency. These often take the form of debuffs, the opposite of Body Aid spells. There are also spells that cause straight damage and open up wounds at the point of contact without any physical force being applied at all.

Body Defense Spells
Body defense spells can toughen skin, create bone armor, or prevent bones from breaking. The most common defense spells though are preventative against disease and other, more subtle forms of attack from the Flora, Fauna, and Chemical Spectra. Body Defense can be used to raise physical resistances against mass or energy attacks.

Body Enchant Spells
Body Enchantments is a catchall category for Body spells that fit nowhere else. It houses unique or out of the box thinking for biomancers.

Body Illusion Spells
Given the body's physical reality, Body Illusion spells are few and far between. Most are used to make minor changes in appearance to enhance disguises and border on Transformation spells.

Body Learn Spells
Body Learn spells is a powerful sub-category of biomancy that is used to enhance medical procedures. A biomancer that can look at a body and know exactly what the problem is, is far more likely to properly address the root cause of the problem than one without. Body Learn can also gain information about or from the environment concerning a particular living person or even a corpse.

Body Movement Spells
Spells used to enhance SPD or AGL or to even telekinetically move or control a body. These spells can also provide temporary enhancements to Movement-based Skills.

Body Summon Spells
Another powerful group of spells that can be used to bring people from far away to the caster for a small duration of time to complete whatever task that person has the skills to complete: e.g. fight, heal, dungeoneer, etc.

Body Transformation Spells
Seen by many as monstrous, Body Transformation spells are used to alter a living body or parts of a living body into something different. This could be as simple as giving a person wings or as powerful as turning them physically into a dragon. Anything that alters the physical appearance and abilities can and likely will fit under this sub-category. The transformation is temporary as all things want to revert to their natural state. Note that transforming a body part or whole body into something unfamiliar does not automatically give the target the knowledge or familiarity with that part or new body. Transforming a person into a dragon doesn't make them familiar with flying, breath weapons, or having a tail.

Primary Navigation

 * Hero's Guild Players Handbook Home
 * Chapter 1 - Creature Kinds
 * Chapter 2 - Base Characteristics
 * Chapter 3 - Skills
 * Chapter 4 - Traits and Foibles
 * Chapter 5 - Physical Combat Skills 
 * Chapter 6 - Mystical Skills
 * Chapter 7 - Equipment
 * Chapter 8 - Crafting
 * Chapter 9 - Knowledge Social and Movement Skills
 * Chapter 10 - Optional Classes
 * Chapter 11 - Rules of Engagement