HGd10PHB - Spell - Do Over

Do Over
This beginner's Chronomancer spell allows the caster to not only learn from their mistake but get a second chance at doing it right immediately after making it. The caster is teleported backwards through time a few seconds with all the knowledge gained between the two points in time.

Effect
This spell allows the caster to travel back in time a number of seconds equal to their Do Over Spell roll. They may choose any Game Turn within that time frame to return to. Once done, the new timeline is now the prime causing the other to fade over time until it becomes irretrievable. All present save the caster will tend to take the same actions as before, modified by new choices made by the caster with limited knowledge of the future, allowing the caster to act on those few seconds of repeated intended actions to their benefit. This travel is mentally only. It is unclear whether the future mind replaces the past mind or merges with it as the past information has been experienced by both. Even chronomancers are uncertain. This spell may not be extended further into the past by EDR or Myr expenditure. However, for every 30 rolled on the active roll, an additional 30 EDR or Myr may be spent to bring an additional person or equivalent target (such as animal companions) with the caster on the journey into the past. Objects are not brought back, only minds.

Spell Construction

 * DS: 9
 * Tier 0
 * Spectra: Time [25]
 * Purpose: Movement [4]
 * Casting Time:1 Player Turn [10]
 * Duration: None [0]
 * Duration-Ticks: None [0]
 * EDR: 1/10 TSB + 40 [-40]
 * Intensity: None [0]
 * Number of Targets: Self [0]
 * Prerequisite: None [0]
 * Range: Self [0]
 * Shape: 4 Time - Backwards [20]
 * Focus: Personally crafted pocket watch imbued with raw time magic [.1]
 * Verbal Component: "Turn back the hands of time that I may do again what I failed." [.1]
 * Somatic Component: Point both pointer fingers at twelve o'clock with arms extended, The left finger moves counterclockwise to six o'clock. [.03]
 * Material Component: Pinch of chronodragon dust. [.2]

Character Sheet Example
''Aioni watches a friend step from cover less than a foot away and get cut down by arrow fire. Aioni casts Do Over and rolls a 30. Reaching down, the chronomancer takes the dying friend back with them a few seconds with the knowledge of what comes next in hand. The friend chooses to remain behind cover until the archers have been dealt with by the group's tanks.''

Navigation
Spells Listed Alphabetically

Hero's Guild Players Handbook Home
 * Chapter 1 - Creature Kinds
 * Chapter 2 - Base Characteristics
 * Chapter 3 - Skills
 * Chapter 4 - Traits and Foibles
 * Chapter 5 - Physical Combat Skills 
 * Chapter 6 - Mystical Skills
 * Chapter 7 - Equipment
 * Chapter 8 - Crafting
 * Chapter 9 - Social and Movement Skills
 * Chapter 10 - Optional Classes