HGd10PHB - Spell - Soothe Animal

Soothe Animal
This spell is used to help with distraught or antagonized animals. It reduces their aggressive instincts and makes them more docile. The more aggressive or upset the animal is, the less effective this spell is in getting them to a place where they can be tamed, controlled, or dealt with peaceably.

Effect
Lowers the animal's rating on the aggression table by 1 then an additional 1 for every 10 rolled on the Soothe Animal Spell roll over the reactive roll.

One additional animal can be affected for every 10 rolled on the Soothe Animal Spell roll. Additional animals can be affected by expending the spell's EDR or Myr cost for each additional animal affected.

Spell Construction

 * DS: 10
 * Tier 0
 * Spectra: Fauna [1]
 * Purpose: Enchant [4]
 * Casting Time:1 Round [0]
 * Duration: None [0]
 * Duration-Ticks: None [0]
 * EDR: 1/10 TSB [0]
 * Intensity: None [0]
 * Number of Targets: 1 [2]
 * Prerequisite: None [0]
 * Range: Short [2]
 * Shape: Line of Sight [3]
 * Focus: Minor Wildlands Token [.01]
 * Verbal Component: "Peace, my friend, I mean you no harm." [.1]
 * Somatic Component: Present self as open and harmless but without showing weakness. [.01]
 * Material Component: A piece of food the animal likes (one per animal) [.05]

Character Sheet Example
''Anemone casts Soothe Animal on a pack of Mordwolves. She rolls a 37 so she can affect up to 3 Mordwolves with her spell. There are five in the pack so she expends an additional 9 Myr (3/Mordwolf) and is able to lower all 5 one level on the aggression table after they roll their Resist Control reactive checks.''

Navigation
Spells Listed Alphabetically

Hero's Guild Players Handbook Home
 * Chapter 1 - Creature Kinds
 * Chapter 2 - Base Characteristics
 * Chapter 3 - Skills
 * Chapter 4 - Traits and Foibles
 * Chapter 5 - Physical Combat Skills 
 * Chapter 6 - Mystical Skills
 * Chapter 7 - Equipment
 * Chapter 8 - Crafting
 * Chapter 9 - Social and Movement Skills
 * Chapter 10 - Optional Classes