HGd10PHB - Spell - Aspect - Tier 10

Tier 10 Spells
Only the most powerful spellcasters in history have learned these spells. They can affect entire continents, or given enough time and other resources even a whole planet. Many of these spells are transformative in nature such as Lichdom for Void magic or Incarnates for the Primal casters.

Navigation
Tiers: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10

Main Navigation
 * Hero's Guild Players Handbook Home
 * Chapter 1 - Creature Kinds
 * Chapter 2 - Base Characteristics
 * Chapter 3 - Skills
 * Chapter 4 - Traits and Foibles
 * Chapter 5 - Physical Combat Skills 
 * Chapter 6 - Mystical Skills
 * Chapter 7 - Equipment
 * Chapter 8 - Crafting
 * Chapter 9 - Knowledge Social and Movement Skills
 * Chapter 10 - Optional Classes
 * Chapter 11 - Rules of Engagement